Player-first game studio · Shoreditch

Sweet worlds, sticky gameplay, seriously happy players.

We're a London studio scooping up cosy quest RPGs, live-ops seasons and hands-on playtesting. From first sketch to launch-day sprinkles, we build games people cannot put down.

+44 20 7739 7921 Studio open Mon–Fri, 9:30–18:00
EmeraldQuestMasters team playtesting a new game build in the Shoreditch studio

Trusted by studios, publishers & indie collectives

Marzipan NorthPixel Sprinkle+ Coriander HexHarbor Lumaplay
How we scoop it up

A four-flavour path from idea to launch

Every project follows the same tidy recipe, so you always know which layer we're on and what lands next.

1

Taste & Discovery

A two-week workshop where we map your players, pillars and business goals, then leave with a one-page game vision.

2

Prototype Scoop

A playable vertical slice in 4–6 weeks, so the core loop is fun in your hands long before full production begins.

3

Full Production

Two-week sprints, weekly builds and a shared board so you watch content, art and systems fill in week by week.

4

Launch & Live-Ops

Store submission, launch monitoring and a seasonal content calendar that keeps players coming back for seconds.

The menu

Pick your flavour of game work

Game service illustration

Quest RPG Builds

End-to-end development of cosy narrative RPGs for PC, mobile and Switch. We handle the loop, the writing, the art direction and the release, working in Unity or Godot depending on your platform.

  • Vertical slice in 4–6 weeks
  • Original writing & hand-painted art
  • Store submission on your behalf

From £48,000 · 4–9 month projects

The parlour crew

Small studio, big appetite for craft

Priya Raman, Creative Director

Priya Raman

Creative Director

Twelve years shipping narrative games; she keeps every quest warm, kind and worth finishing.

Marcus Bell, Lead Engineer

Marcus Bell

Lead Engineer

Gameplay and tools specialist who makes buttery 60fps loops feel effortless on any device.

Sofia Klein, Art Director

Sofia Klein

Art Director

Paints the candy-bright worlds our players screenshot, from cosy villages to boss arenas.

Daniel Okafor, Live-Ops Producer

Daniel Okafor

Live-Ops Producer

Plans the seasonal calendars and events that keep communities buzzing long after launch.

Player & partner love

Watch our launch story

EmeraldQuestMasters launch retrospective video thumbnail 3:42 · Behind the launch of Marmalade Vale
★★★★★
“EmeraldQuestMasters delivered our vertical slice two days early, and it playtested better than pitches we'd paid triple for. Marmalade Vale hit 40k wishlists before launch.”
Hannah T. — Publisher, Manchester · Mar 2025
★★★★★
“Their live-ops season boosted our day-30 retention from 12% to 21%. The team treats analytics like a craft, not an afterthought.”
Owen D. — Studio Lead, Bristol · Jan 2025
★★★★★
“The playtesting sprint caught three onboarding drop-offs we'd missed for months. Clear, kind, actionable notes every single day.”
Amara O. — Indie Developer, London · Feb 2025
Say hello

Let's scoop up your next game

Tell us about your project and we'll get back within one working day. Pop by the Shoreditch studio for a cone and a chat any weekday.

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Studio

81 Curtain Road, Shoreditch, London EC2A 3BS